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1. Dust is not a one hitter quitter - in General Discussions [original thread]
Grit Breather wrote: As for the money side, Dust is just another tool for CCP to make money out of EVE. The AUR purchases are just sugar coting. You have no idea how true that is. I just started playing EvE because of the Dust beta. I didn'...
- by BorrowedTime TM - at 2012.07.23 01:36:00
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2. For Dust Players if you have more isk then brians EvE players will even that out... - in General Discussions [original thread]
I honestly don't know why so many people are b1tch1ng and moaning about how much ISK they have to spend on their fits, or how much they lose when they die. I don't understand why so many people are being frugal about wearing only T1 or T2 fits ins...
- by BorrowedTime TM - at 2012.07.23 01:29:00
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3. high skill points at a high cost. - in General Discussions [original thread]
Barnes Almighty wrote: Kane Fyea wrote: I dont know what your problem is. I die about 3-4 times a game on a bad day. Also its called saving up your money. I could die multiple times, I may lose a profit but I dont have to worry since I have ...
- by BorrowedTime TM - at 2012.07.20 11:40:00
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4. The freaggin server shutdown notifications.... - in General Discussions [original thread]
You were going to lose those assets regardless of whether you got killed or not anyways. I think when the server shuts down and you're booted from the game it's the same as quitting in the middle of the match. Any ISK/AUR you had invested in the c...
- by BorrowedTime TM - at 2012.07.20 11:22:00
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5. high skill points at a high cost. - in General Discussions [original thread]
Daddrobit wrote: Might I ask what in the actual **** do you wear that amounts to 300k isk per death? Are you including a proto suit inside a Sagaris being crushed by a Prometheus while being OB'd by yourself??? That's what I want to know. I ...
- by BorrowedTime TM - at 2012.07.20 11:14:00
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6. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
Rorek IronBlood wrote: The only time I will back out is when the game will thrust me into a game in which is (near) half or more over. That is not my fight, and not worth my effort. Winning or losing I will back out of a game being thrust upon ...
- by BorrowedTime TM - at 2012.07.19 21:25:00
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7. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
AZZMASTER wrote: Right i played DUST 514 for a couple hours late last night, and found that out of the 5 classes, the sniper rifke was the hardest weapon to use, so i GAVE UP using it. 1) The reticle needs to be changed, from a dot, what snipe...
- by BorrowedTime TM - at 2012.07.14 15:13:00
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8. Playstation Move Functionality - in General Discussions [original thread]
Eleanor Sjet wrote: As someone who played killzone with the move I found it worked well because kill zone was full of very straight corridors leading to your objectives. It doesn't really translate well to Dust where you're in a 360 degree batt...
- by BorrowedTime TM - at 2012.07.13 19:14:00
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9. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Roldrage wrote: Now I don't know if such a thing already exists in-game but what about an explosives detector? It takes up a slot (maybe the same one as nanohives?) but they highlight all explosives within a certain radius, with upgrades affect...
- by BorrowedTime TM - at 2012.07.10 13:03:00
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10. Playstation Move Functionality - in General Discussions [original thread]
Brahma El Indio wrote: They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test..... They should copy the MAG implementation, it was pretty solid except for the knife....... Disagree......
- by BorrowedTime TM - at 2012.07.07 21:54:00
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11. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
gangsta nachos wrote: BorrowedTime TM wrote: Just thought I would throw this out there for all of those guys saying "a dropship can't fly that high"... It can, easily and with no effort. You guys do realize that all the buttons on the duals...
- by BorrowedTime TM - at 2012.07.05 00:20:00
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12. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Just thought I would throw this out there for all of those guys saying "a dropship can't fly that high"... It can, easily and with no effort. You guys do realize that all the buttons on the dualshock (save the start/select and L3/R3) are analogue...
- by BorrowedTime TM - at 2012.07.04 23:33:00
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13. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Bo Tracta wrote: Thanks once again! BorrowedTime TM wrote: Phantomnom wrote: I need specs on a Tier 4 Assault suit plz. Or my slot screen back, preferably. @ OP Yes, you're correct that all the suits have one grenade slot, but the S...
- by BorrowedTime TM - at 2012.06.30 23:18:00
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14. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Phantomnom wrote: I need specs on a Tier 4 Assault suit plz. Or my slot screen back, preferably. Assault A: Small Capacity Grenades: 1 High-Powered Module: 3 Sidearm: 1 Low-Powered Module: 2 Light Weapon: 1 Equipment: 1 @ OP Yes, you're ...
- by BorrowedTime TM - at 2012.06.30 22:17:00
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15. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
Scout Type I/Dragonfly: Small Capacity Grenades: 1 High-Powered Modules: 1 Sidearm: 1 Low-Powered Modules: 2 Light Weapon: 1 Equipment : 1 Scout Type II: Small Capacity Grenades: 1 High-Powered Modules: 1 Sidearm: 0 Low-Powered Modules: 2 Light W...
- by BorrowedTime TM - at 2012.06.30 21:03:00
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16. Playstation Move Unuseable? - in General Discussions [original thread]
Tried it in one match. I think my biggest problem with move implementation so far is that there appears to be no way to adjust the bounding box, like in other PS3 move enabled shooters. It makes target tracking while moving more difficult than it ...
- by BorrowedTime TM - at 2012.06.26 21:31:00
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